Tuesday, 31 October 2017

Lego Man Assembly



Hey, this is the 11th update on my SolidWorks blog

The Lego man has finally been completed, with a few struggles on the hand.

After completing the hips relatively easily I moved on to my final piece of the Lego man. 
I started off with a simple sketch of the hand to get the shape of the hand, at a closer look I realised that the part of the hand that goes in to the arm goes off on an angle. I decided that to get the right angle and shape I should scan the hand in and use the image as a reference. I then using the reference sketches started with the fingers and worked my way down.





After this I began to sub assemble the Lego man and finally go to put it all together.



Till next time,
Deanna (design student)

Sheet Metal



Hey, this is the 10th update on my SolidWorks blog

This Week was all about creating a box for the Lego man.

Creating a cardboard box for the Lego man to be presented in was a fairly simple process. It started off with a sketch of how the box would look like from the top, this sketch was then converted in to sheet metal.
Edge flanges were added to the side of the box to create tabs. Half of the box was complete and it just needed to be mirrored (when mirroring with sheet metal you cannot pick a plane to copy around).





After this an insert was created in the same way, this is for presenting the Lego man.



Till next time,
Deanna (design student)

Saturday, 7 October 2017

Lego Mans Arm


Hey, this is the 9th update on my SolidWorks blog

This week I was shown how to model the Lego man’s arm, as it is a complicated shape.

After watching the demo, I was completely lost and confused, there were so many steps.
I couldn’t remodel the arm from memory so I watched the video again and went along following each step. Staring by tracing the side view of the arm.



Then came the rest of the geometry for the construction. This lead to the fun part of creating new planes and lofting each section together.






Till next time,
Deanna (design student)

Lego Man


Hey, this is the 8th update on my SolidWorks blog

This week was the mid semester intensive and the start of the Lego man assignment.

I stared on the head, as it looked the easiest and would give me a little bit of practice using the Vernier Calipers (as I have not used them before).
I started off with extruding the main part of the head before extruding and cutting the top and bottom. To make the head a smooth curve I added fillets (the radius was estimated as it was hard to measure)




I then moved onto the left leg. Getting the basic shape and cutting out the hollow in the bottom was easy. I then ran into problems when I was cutting out the circles in the back of the leg. The top one would not cut out the way I expected/wanted it to. After rechecking the height on the leg and slightly adjusting it, the cut finally turned out the way it should look.






Till next time,
Deanna (design student)

Monday, 2 October 2017

Fillets, Chamfers, Lofts and Shells


Hey, this is the 7th update on my SolidWorks blog

This week was all about Fillets, Chamfers, Lofts and Shells.

The practical was pretty straight-forward. After creating the part, the Fillet (rounded edge) and Chamfer (flat edge) feature was used to add the final requirements. All that was needed was to change the size of the fillet/chamfer in the tool bar.





For some reason, this week I couldn’t get the volume of most of the part right. I double checked all the parts and couldn’t find the problem.



I also had great difficulty adding a Concentric Mate with two of the parts in the assembly.



Lofting a part required adding a new plane to loft the shape too, and also Guide Carvers so that the desired shape was created. When adding the guide curves, it was very important to pierce them through the base shape.





Till next time,
Deanna (design student)